The habit of children spending time in front of the screen must be stopped. The reason is this habit will lead children to the risk of disease. AHA issued a warning for parents to dare to limit the time children play gadgets games online for a maximum of two hours per day. Meanwhile, other experts say the restriction can be done by giving rations to play gadgets for children aged 2 to 5 years for only one mix parlay hour per day.
Existing studies, linking time in front of the screen can improve sedentary lifestyle in children and adolescents. Sedentary lifestyle is what leads to disease risk. We think that as soon as in front of the screen, children start snacking. "They don't pay full attention and will probably say they are full and don't need to eat," said Dr Tala Narula Kadiorlogis. In addition, blue light from the screen can hinder their mix parlay bet ability to fall asleep and lack of sleep can contribute to the risk of obesity. Even so, experts acknowledge that limiting time in front of the screen poses challenges especially given how social media and the internet have poisoned everyday life. But of course not all media and digital technology are bad for children. It can also connect them socially with people who may live far away geographically, such as family and friends and enable them to be involved in school projects and assignments.
However, parents must intervene to set limits. The point is that parents must become what we call media mentors. We will be involved in teaching your children that media can be useful as long as it is used in a healthy way. Well, for parents, invite your child to socialize outside the home to meet with relatives so that he is accustomed to not being too attached to the gadget. Also invite activities outside the room, such as cycling together or a trip with menang kalah seri family.
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Increased craze for games especially e-sports, often making children can not be separated from the gadget. Moreover, various online game applications can now be downloaded easily on a smartphone. As a result, the use of gadgets has a negative impact on some children who do not get parental control. The child also experiences addictions which lead to mental disorders.
Suhartono, the founder of the Blue Jamrud Foundation located in West Java, said that there were already 4 online game addicted patients who were treated at the rehabilitation center for people with mental disorders. One of them was Wawan Game, which was viral on social media because his hands were always moving like he was playing a games offline. While 3 other patients were registered as students. If it is received at Blue Jamrud 4, yes. The third one has returned home, is healthy, only 1. There are only 3 more who have consultations that the plan will be taken to the foundation. These 3 from various regions as well, we just wait for his arrival. They are also the same because of online games and gadgets. Hartono claimed not to use medical drugs in the process of healing patients. He further applies a persuasive and spiritual approach to restore the MKS patient's mental state.