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The 4 most commercialized gaming mechanisms in the gaming industry

7/9/2020

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Games Online - Creating or modifying the gameplay is one thing that is very difficult to do. In-depth research is needed to do this until the developer stage finally comes up with something new. The difficulty of creating a new gameplay mechanism finally makes developers often follow the progress made by a developer over a long period of time. But fortunately, players who used to chatter and whine to encourage change continue to do so. Talking about the stagnation of the game mechanism, of course, we will also talk about some of the most marketable game mechanisms that are often used in the gaming industry. What can there be by judi bola?

1. Collection and grinding
This is probably one of the most marketable gaming mechanisms still surviving in the video game industry. Yes, developers incorporate collection and grinding into their games, one of which is to extend the game. Fortunately, the more modern gaming industry has made developers often multitask that are interesting and different from each other. Even old school Harvest Moon and modern games like Animal Crossing: New Horizons also inject this mechanism. Harvesting and grinding must be admitted; in fact, appropriate mechanisms are introduced into the game of any genre.

2. The main characters are chosen humans
It is undeniable that labeling the main characters as chosen humans is inevitable in the gaming industry. This is a cliche but still charming in front of the players. Some games make the main character the only person who can solve the problems that occur even to restore balance in the universe. Using the main character as a good human being will certainly facilitate the work of narrative writers. The last one is the Star Wars Jedi: The Fallen Order game that injects things like this. But although it is still used frequently, it must be admitted that this mechanism fades because some mix parlay developers choose to make the gray lead character not bound by good or evil.

Read More : Tokyo Game Show 2020 canceled due to COVID-19, to be replaced by online events
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3. You cannot go back to specific points
One market gameplay mechanism that developers often inject into their games offline is that they can't go back to a certain point. Usually this has to do with boss battles or the prolog section. Like in Tomb Raider 2013, the point of no return was located at the beginning after Lara survived the plane crash that had happened to her. While some face off in boss battles, if they choose to fight, they won't be able to go anywhere before they can defeat the boss. Even in some cases, players really can't return despite having defeated the menang kalah seri boss.

4. Double Jump
The double jump is a mechanism that the market even survives to this day. But the double jump in itself is actually a mechanism that only exists in certain mks genres like platforms and certain action games. In fact, the double jump mechanism is a mechanism that is quite useful in a game. A game that maintains this mechanism is Ori Series, which is one of the best games in Metroidvania. In addition to Ori, the latest action gadget game using this mechanism is Devil May Cry 5. paket bola
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